FAQ
1. How do I turn on my second saber?
2. How do I turn on the dualbladed saber?
3. What emotes are there in the game?
4. How do I load JediPLUS with the dedicated server?
5. What are the new special moves?
6. Do I need JediMOD, JediMOD++ or and older JediPLUS to run JediPLUS 3.2?

Trouble Shooting
1. JediPLUS doesn't load.  Gives a white screen and a user interface error
2. JediPLUS isn't in the mods menu.
3. JediPLUS behaves strangely
4. Stance colors are missing

FAQ:
1. How do I turn on my second saber?

	First method would to be bind a key to it under controls-> other.

	type /twosaber or /dualsaber in the console while your saber is off 
	typing this again while your sabers are off will go back to the single saber.
	If you are hosting the server make sure mod_dualsaber is set to 1.


2. How do I turn on the dualbladed saber?

	First method would to be bind a key to it under controls-> other.

	type /thedestroyer or /dualblade while your saber is off to toggle the dualbladed saber
	if mod_dualblade is set to 2 then executing this command while you have double sabers
	will turn on double dual bladed sabers.

3. What emotes are there in the game?
	/sit 		-sits on ground with knees up, feet on ground.
	/stand 		-stands up from sit, typing /sit a second time will do the same thing
	/kiss		-kisses another player if both of you have your sabers off
	/taunt 		-does the spinning saber taunt
	/draw		-does a nifty saber drawing move
	/nod		-nods your head
	/shake		-shakes your head
	/super		-strike a superman pose
	/thumbsdown	-looks like your giving something a thumbs down
	/looks		-looks around
	/flip		-twirls your saber
	/dest		-looks like your typing, possibly coding.
	/cocky		-you point at yourself
	/jedi		-does something that was for some reason named jedi
	/way		-shows you the way
	/scratch		-scratch your head
	/dunno		-hold your arms out saying you don't know
	/power		-holds your hand up in the air
	/barf		-barf all over
	/throw1		-throw your saber behind you
	/throw2		-throw your saber forwards
	/throw3		-throw your saber to the side
	/adjust		-adjust your saber
	/beg		-beg for mercy
	/kneel		-kneel on the ground
	/punch		-punches only when mod_boxing is 1
	/slap		-slap someone if they kiss you
	/sleep		-lay down.
	/wake		-Wake up.
	/meditate	-Sit in Lotus Position -- Regain Force Faster
	/spintaunt	-do the spinning saber taunt
	/bounce		-do a pushup thingy sortof
	/breakdance	-breakdance
	/taunt 0-12		-play a taunt sound
	/size 0.5 		-change your size to 0.5 if mod_clientscale is 1
	/mod_timescale 0.5	-game goes at half the speed, /mod_timescale just sets the timescale variable
			-but allows it to be used when not in cheat mode.  Admin only command
	cmod_multipletaunts     -if 0 then you wont hear multiple taunt sounds
	cmod_teamrgb	-if 1 then you can see rgb sabers in team games

	when binding emotes or commands to keys make sure to leave the / out.
	ex. bind x "super" and not bind x "/super"

4. How do I load JediPLUS with the dedicated server?
        add +fs_game jediplus to the command line. 
        ex. "C:\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2ded.exe" +set fs_game jediplus

5. What are the new special moves?
	purple stance: forward + jump + attack while facing the enemy.
	Jumps fairly high and does a spinning twirling thingy of death.

	orange stance: forward + jump + attack while facing the enemy.
        Tornado Attack

6. Do I need JediMod or JediMOD++ in order to run JediPLUS
	Nope, this version of JediMod will work fine on its own
	
7. What's the difference between JediMod v1.2 and JediPLUS 3.3
        JediPLUS 3.3 is a mod of JediMod v1.2 that adds FULL admin functions, emotes, abilities, cvars, a server controlled damage system, better color selection on blades.
	JediMod v1.2 is the newest official version of JediMod, but JediPLUS is the newest mod of it, and is superior,
	because it includes so much more than JediMOD v1.2,
        and it fixes the major bugs (pulling force boons, ysalamiri, enlightenments, emote-gripping) -- these items would never respawn properly after that.

Trouble Shooting:
1. JediPLUS doesn't load.  Gives a white screen and a user interface error
	Try updating to the 1.04 patch.  If this doesn't work you may have a mod in your base directory
	that is interfereing with my mod.  Try removeing all mods from your base directory.

2. JediPLUS isn't in the mods menu.
	Make sure all the files from the zip end up in the GameData Directory (folders will recurse adding the pk3s to the right dirs)

3. JediPLUS behaves strangely
	Another mod may be interfering with my mod.  Try removing all mods from your base directory.



***************************
JEDI KNIGHT II MODIFICATION
***************************
//=================
//  JediPLUS (JediMOD++)
//=================

This mod includes all of Tchouky's code for rgb sabers and  model scaling.

Title                   : JediPLUS v3.3

Author                  : BOFH, Darcious, Dest(Original), Nitemare (Lucasforums) (Tchouky's mod is also included))

E-Mail                  : dysfunction@nyc.rr.com (BOFH) dest123@hotmail.com (Dest)
All extra modifications made by BOFH

File Name               : JediPlus33.zip

File Size               : 3MB

Date Released           : 08/27/02

Description             : This is version 3.3 of JediPLUS (JediMod++)

3.3's new features:

                        - Fully Customizable Saber Colors (Core and Hilt) (Made by Darcious

                        - Black Sabers (Made by Darcious)
                        

3.2's new features:
                        - Fully Server Controlled Saber Damage System (cvars.txt) (optional) -- Written by Nitemare (on Lucasforums)

                        - Full 16 line MOTD (motd.cfg) (only entered lines display)

                        - Fixes to ALL bugs from JediMOD 1.2 and JediPLUS 3.1

                        - Changes to the whole nerf backstab system (controlled now by the same backstab cvars as server damage system)

                        - Execclient Command (allows server to cause a client to execute a command -- rcon execclient number bind g +button13) -- bind Grapple to client's G key.

                        - Fixed Rename, now can take spaces in new name.

                        - Many others which you will find out within the new release.

                        - Search Function for JediPLUS games.

                        - Included many Hilts and the ROTJ Bowcaster from JK2 sites.
			
                        - Skins/models used on many servers can be found on http://jediplus.moddb.com

3.1's new features:
			- New Force Rank (Jedi Council) -- Highest, 200 Force Points. (g_maxforcerank "8")

                        - Includes saber hilts used in Movies, and a few others.

                        - Grapple, different from ASk's, taken from http://quakestyle.telefragged.com/quake3/tutorial5.htm, and Code3Arena

New Features from DEST:
						
			-22 new emotes!  For a total of 31 emotes!

			-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)

			-New move for orange style if your using only one saber

			-mod_cheatprotection variable that makes it so players can't change models
			  if they are close to other players.  
			
			-bots can now use hilts.
			
			-no more file size limit on tckmodel.cfg

			Other stuff in JediMod:
			-Can wield two sabers at once.

			-Hilt models can be selected like player models.  

			-Two added stances with new special moves for five stances total.
	
			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage

Other Modifications:
			- Fixed Sit, added meditate, bugfixed all functions made by dest.

			- Allowed move in Orange style with 2 sabers.

                        - Admin Functions as follows

                        - Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage

                        - Slap (BOFH and [WD]Rage)

                        - Slay (BOFH)

                        - Ban (Dest)

                        - Clientban -- ban by client # (Dest)

                        - Clientkick

                        - Correct tckmodels.cfg (BOFH and Various Other People)

                        - Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)

                        - Adding just saber throwing to duels. (BOFH)

                        - Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)

                        - Can have two sabers at once (Dest)

                        - Two new stances (Dest/JK2's own code)

                        - New special move

                        - Can scale how often blocks occur
			
                        - Saber scaling
				
                        - Emotes (Dest)
			
                        - Chose to nerf or un-nerf back stab dammage
			
			- Chose to allow players to spin mouse during backstabs
			
			- funSize
			
			- Kick Tag

			- kicking off walls while not on ground
			
			- Saber only JediMaster mode with a dualsaber.  If you start a game of JediMaster
			   and weapons are disabled then it goes into this mode.  It's fun.
			
                        - lots of cvars (All Programmers)
						
			- The goal of this mod is to customize your saber and to let you have the color you want.
			  (because a lightsaber is personal and everyone is different so they need to be diferent in game)

			- so you can define the color of your saber with the R G and B parameters.

			- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.

			- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).

			- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.

			- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).

			- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.

			- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.

			- Slowed down the extended blades user.

			- Added the model scaling possibility. So you can have yoda at a good height :).

			- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.

			- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.

                        - Parts of JK2++ Beta 4


                        - Added new scales for some models

                        - Fixed bot variables / honorable duel

                        - Fixed Kyle's BOT

                        - Look forward to more updates by BOFH, Dest and Tchouky

                        -- ALSO INCLUDE ALL FEATURES FROM JEDIMOD

        NEW FEATURES:


			-Hilt models can now be selected like player models.

                        -Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)
			
			-Attacking with the dualbladed saber now makes you move slower.

			-Saber blades now come on one at a time for dualsabers and dualbladed saber

			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage
	
			-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

			-mod_allStances variable:  If it is 1 then the double saber and double bladed saber can use all the stances
	
			-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

                        -All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
                        
			
			Bug Fixes:

			-Bots with dualsabers now work.  They have to have dualsabers enabled in their
			 bots.txt file though.
			
			-fixed a bug with the disruptor firing from 3rd person.

			-Cheataccess now last until the map is changed.

			-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

                        -fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)

                        -fixed problem with kyle's saber hilt causing an error message.


Installation		: Extract all files in the GAMEDATA folder.

Execution               : Run the game on the server with +set fs_game jediplus

                        - Or select the JediPLUS v3.2 in the mod setup screen.

Comments		: Remember that you can only play this mod if the server has it and is running it.

                        - The original mod is opensource, feel free to improve upon it.

			- Have Fun !

		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


***************************
JEDI KNIGHT II MODIFICATION
***************************
//=================
//  Saberist Mod 1.2
//=================



Title                   : Saberist Mod 1.2 Plug in for jedi mod 1.2 

Author                  :[FireStorm Entertainment<-----DoF_BlackWolf,Marcus_1,Kelemvor,Tercero, and web designer Maddog]

Dest(Original), , The Eternal & RenegadeOfPhunk(Jetpack) (Tchouky's mod is also included)

Website                 :http://www.nukevillage.com/~saberistmod/index.shtml

E-Mail                  : forums at saberist mod home site 

File Name               :Saberist1.2.zip

File Size               : 10MB

Date Released           : 09/14/02

Description             : This is version 1.2 of Saberist Mod 

Saberist Mod new features:
--------------------------------------------------------------------------------------------------------------------
                        -Jetpack made by: The Eternal and RenegadeOfPhunk <team assault>
--------------------------------------------------------------------------------------------------------------------
                        - modified version of Menace of the Sith <Dynasty (Jedi_slayer_1 > 
--------------------------------------------------------------------------------------------------------------------
                        -Tercero Sabers and saber sounds 
--------------------------------------------------------------------------------------------------------------------
                      

                        -Anti Grave Boots (Mod_boots)  
--------------------------------------------------------------------------------------------------------------------
                        -Tweaked backrole,yellow stance,red stance attacks,all 1.0 features   
--------------------------------------------------------------------------------------------------------------------
                        -New moves in all stance with new animtions (cut you enemys head off with the deadly sissors move)                       
--------------------------------------------------------------------------------------------------------------------
                        -Hand to hand combat system <not the best right now but will be in later releases>
--------------------------------------------------------------------------------------------------------------------
                        -New purple stance
--------------------------------------------------------------------------------------------------------------------
                        -New dodge keys to enhance game play 
--------------------------------------------------------------------------------------------------------------------
                        -All the features in jedi mod 1.2
--------------------------------------------------------------------------------------------------------------------                        
Saberist Mod 1.0 Features:


--------------------------------------------------------------------------------------------------------------------
                        -New standing Idles from single player
--------------------------------------------------------------------------------------------------------------------
                        -New Stance Idles {makes player move a little like in real life}
--------------------------------------------------------------------------------------------------------------------
                        -New Red Stance {Much better then the first one from the game}
--------------------------------------------------------------------------------------------------------------------
                        -2 New Attacks in Red Stance
--------------------------------------------------------------------------------------------------------------------
                        -Flip Slash changed to Downward Flipstab in Yellow Stance
--------------------------------------------------------------------------------------------------------------------
                        -Yellow Combat style 10% faster for more intence battles
--------------------------------------------------------------------------------------------------------------------
                        -5% speed increase of yellow and red backsweep
--------------------------------------------------------------------------------------------------------------------
                        -New forec and regular getup animations
--------------------------------------------------------------------------------------------------------------------
                        -New Rolls:Left,Right,amd back animations
--------------------------------------------------------------------------------------------------------------------
                        -works great with jedimod
--------------------------------------------------------------------------------------------------------------------




New Features from DEST:
						
			-22 new emotes!  For a total of 31 emotes!

			-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)

			-New move for orange style if your using only one saber

			-mod_cheatprotection variable that makes it so players can't change models
			  if they are close to other players.  
			
			-bots can now use hilts.
			
			-no more file size limit on tckmodel.cfg

			Other stuff in JediMod:
			-Can wield two sabers at once.

			-Hilt models can be selected like player models.  

			-Two added stances with new special moves for five stances total.
	
			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage

Other Modifications:
			- Fixed Sit, added meditate, bugfixed all functions made by dest.

			- Allowed move in Orange style with 2 sabers.

                        - Admin Functions as follows

                        - Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage

                      

                      

                        - Ban (Dest)

                        - Clientban -- ban by client # (Dest)

                        - Clientkick

                        - Correct tckmodels.cfg (BOFH and Various Other People)

                        - Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)

                        - Adding just saber throwing to duels. (BOFH)

                        - Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)

                        - Can have two sabers at once (Dest)

                        - Two new stances (Dest/JK2's own code)

                        - New special move

                        - Can scale how often blocks occur
			
                        - Saber scaling
				
                        - Emotes (Dest)
			
                        - Chose to nerf or un-nerf back stab dammage
			
			- Chose to allow players to spin mouse during backstabs
			
			- funSize
			
			- Kick Tag

			- kicking off walls while not on ground
			
			- Saber only JediMaster mode with a dualsaber.  If you start a game of JediMaster
			   and weapons are disabled then it goes into this mode.  It's fun.
			
                        - lots of cvars (All Programmers)
						
			- The goal of this mod is to customize your saber and to let you have the color you want.
			  (because a lightsaber is personal and everyone is different so they need to be diferent in game)

			- so you can define the color of your saber with the R G and B parameters.

			- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.

			- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).

			- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.

			- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).

			- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.

			- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.

			- Slowed down the extended blades user.

			- Added the model scaling possibility. So you can have yoda at a good height :).

			- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.

			- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.

                        - Parts of JK2++ Beta 4


                        - Added new scales for some models

                        - Fixed bot variables / honorable duel

                        - Fixed Kyle's BOT

                        - Look forward to more updates by BOFH, Dest and Tchouky

                        -- ALSO INCLUDE ALL FEATURES FROM JEDIMOD

        NEW FEATURES:


			-Hilt models can now be selected like player models.

                        -Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)
			
			-Attacking with the dualbladed saber now makes you move slower.

			-Saber blades now come on one at a time for dualsabers and dualbladed saber

			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage
	
			-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

			-mod_allStances variable:  If it is 1 then the double saber and double bladed saber can use all the stances
	
			-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

                        -All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
                        
			
			Bug Fixes:

			-Bots with dualsabers now work.  They have to have dualsabers enabled in their
			 bots.txt file though.
			
			-fixed a bug with the disruptor firing from 3rd person.

			-Cheataccess now last until the map is changed.

			-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

                        -fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)

                        -fixed problem with kyle's saber hilt causing an error message.


Installation		: Extract all files in the GAMEDATA /folder.

Execution               

                        - Or select the Saberist v1.2 in the mod setup screen.

Comments		: Remember that you can only play this mod if the server has it and is running it.

                        - The original mod is opensource, feel free to improve upon it.

			- Have Fun !

		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.